The Balloon Problem
A collaborative interactive installation by Jorge Boehringer and Eleanor Cully
Installation by Eleanor Cully and Jorge Boehringer from the Prague, Czech Republic exhibition CyberSpace # 2017. This was one of many pieces presented in an exhibition of works created during a weeklong workshop investigating new conceptual and technical approaches to art making. The workshop was directed by Pascal Silondi and was a cooperative effort by Libat (CZ/FR) and Prague College (CZ). Special thanks to Jakub Grosz for the balloons and the University of Huddersfield for the contact mics! eleanorcully.co.uk https://jorgeboehringer.tumblr.com/
Part of #cyberspace2017 was a workshop, an open atelier, and a collaborative installation with Eleanor Cully,
Jakub Grosz, Pascal Silondi, and students of
Exhibition of the immersive and interactive Art installations created in situ during The CyberSpace Workshop 2017. It will combine contemporary Arts and technologies with experimental and new electronic artistic forms of expression.
From original event text:
A Kinetic Interactive Sound Installation created in situ with balloons augmented with contact mics during the CyberSpace Workshop 2017. The event was proposed by Libat (FR/CZ) and PragueCollege (CZ). It was combining contemporary Arts and technologies with experimental and new electronic artistic forms of expression. The Exhibition was based on a 10 days workshop inviting artists, students and lecturers to work in an Omni-directional research Laboratory. The “Cyberspace Exhibition” aimed to propose different stimulating aesthetic experiences in what the public is performing as a set of disturbing agents who can introduce chaos into sensitive digital creations, involving alternatively emotions, behaviors, critical or alternative thinking, and capacity to act when surrounded by multimedia messages and representations. By using interactive and sensitive principles, the different artworks presented aimed to modify the traditional relation viewer-representation and to open artistic visions to improbable changes initiated by others, when our society claims that changes are impossible. Different types of contemporary media, techniques and languages were explored during the workshop like performance, installation, video and sounds-cape creation, interactive 3D environments and immersion in cyberspace using Oculus rift or HTC Vives Virtual Reality systems, augmenting bodies, instruments and objects by using different types of sensors and motors, MIDI/OSC controllers, Arduino boards, video tracking and motion capture techniques, visual programming and 3D game principles, etc; to develop inter-media prototypes based on dynamic approaches and to finalized interactive installations or performances for the Exhibition. The Team Pascal Silondi, Jakub Grosz, Jorge Boehringer, Eleanor Cully, Aya Akhmetova, Antonio Ferrari, Kristian Muchychka, Danylo Hovzan, Aliraza Shafiei Special Thanks to Klara Zaludova and Pavel Suchanek.
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